22 March, L A.S.
The ultimate post on creepy Pokemon stories!
As I’ve talked about previously, creepypasta are scary stories, often written in the form of urban legends or true personal accounts, that get shared around the Internet. They often are inspired by popular culture (such as cartoons or video games) and in turn inspire a great amount of artwork, videos, spin-offs, and games.
Like many kids who grew up in the 90’s, I was extremely into the Pokemon series of Japanese video games, cards, and cartoons. I loved the epic battles between these diverse and fascinating monsters. The story of a Pokemon trainer’s journey to greatness, capturing ever-more-powerful Pokemon, training and befriending them to turn them into an unbeatable team, and then taking on tougher and tougher opponents until becoming the champion totally enchanted me. I acted this journey out and inhabited the amazing fictional world of Pokemon in drawings, physical play, discussions, and of course, the handheld video games. The games are still some kick-ass RPG’s, and I enjoy them to this day.
Many other people in their 20’s and late teens share my childhood love of Pokemon. So, based on the trend of creepypastas corrupting childhood entertainment, a lot of creepy stories involving Pokemon have sprung up on the Web over the past several years. Many of these stories are inspired by the way that, back in the 90’s when Pokemon was at its height of popularity and we kids used to play and talk about it a lot, rumors swirled around like wild Zubats in an endlessly long cave. The Web certainly existed, but, accurate information on games wasn’t nearly as available as it is now. Also, among my group of friends at least, we just didn’t have a lot of know-how about using the Web to find good information, and, we were super gullible about rumors. So kids would always be making up bullshit about non-existent Pokemon that their “uncle who works at Nintendo” told them about, and that you have to use highly implausible methods to unlock. The games actually had cool secrets (such as Missing No., look up that weirdo!) so that made the stuff we made up sound more possible, too. The games really did seem like these self-contained little worlds, where secret areas, new battles, and mysterious Pokemon could be lurking around every corner. It all felt very real and important.
And then, those Pokemon-loving kids grew up and started writing scary stories on the Internet, in a form similar to those childhood Pokemon rumors, but written with the express purpose of creeping other people out. Below, I’ve collected all the best Pokemon creepypastas I could find. I don’t think they require any introduction. Just enjoy. And that white hand on your shoulder…it’s not real?
The stories (and a poem).
The Lavender Town Syndrome (also known as “Lavender Town Tone” or “Lavender Town Suicides”) was a peak in suicides and illness of children between the ages of 7-12 shortly after the release of Pokémon Red and Green in Japan, back in February 27th, 1996.
Rumors say that these suicides and illness only occurred after the children playing the game reached Lavender Town, whose theme music had extremely high frequencies, that studies showed that only children and young teens can hear, since their ears are more sensitive.
Due to the Lavender Tone, at least two-hundred children supposedly committed suicide, and many more developed illnesses and afflictions. The children who committed suicide usually did so by hanging or jumping from heights. Those who did not acted irrationally complained of severe headaches after listening to Lavender Town’s theme.
Although Lavender Town now sounds differently depending on the game, this mass hysteria was caused by the first Pokémon game released. After the Lavender Tone incident, the programmers had fixed Lavender Town’s theme music to be at a lower frequency, and since children were no longer affected by it.
One video appeared in 2010 using ”special software” to analyze the audio of Lavender Town’s music. When played, the software created images of the Unown near the end of the audio. This raised a controversy, since the Unown didn’t appear until the Generation 2 games: Silver, Gold, and Crystal. The Unown translate to “LEAVE NOW”.
There is also the said Beta Version of Lavender Town.
It is said that the Beta Version of Pocket Monsters was released to some kids to test the games. This is the video of the Beta Version of Lavender Town:
(Pokedex entry for Hypno: “It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized…”)
Come little children, come with me
Safe and happy you will be
Away from your homes, now let us run
With Hypno, you’ll have so much fun
Oh, little children, please don’t cry
Hypno wouldn’t hurt a fly
Be free, be free be free to play
Come down in my cave with me to stay
Oh, little children, please don’t squirm
Those ropes, I know, will hold you firm
Hypno tells you this is true
But sadly, Hypno lied to you
Oh, little children, you mustn’t leave
Your families for you will grieve
Their minds will unravel at the seams
Allowing me to haunt their dreams
But surely, all of you must know
That it is time for you to go
Oh, little children, you weren’t clever
Now you shall stay with me forever
I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.
They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.
I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.
Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.
The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.
Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.
After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.
The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named Curse, but the attack did not exist in Generation 1, so it appears it was hacked in.
Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.
The implication was that the Pokémon died.
What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.
The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.
I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.
The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of Pokemon I used for HM`s, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.
The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.
You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.
Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.
Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.
After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.
Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.
Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.
Ghost appeared on the other side, along with the words “GHOST wants to fight!”.
You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.
Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.
The screen cut to black a final time.
Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.
I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic battle with Ghost.
I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.
It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.
You see, I am a simple college student living alone in an apartment. I was very enthusiastic about the release of Pokémon HeartGold/SoulSilver here in the states. I have purposely locked myself out of all media and the Internet aside for school purposes. That means no 4chan, no /v/, no Bulbapedia, etc.
As I was busy with the school year and being poor at the time, I wasn’t able to buy SoulSilver on its launch date. After my school year ended, I ordered SoulSilver on Amazon. However, it would take a week for it to arrive. I decided that during that time, I would replay my Crystal version on my Gameboy Color.
However, I realized that long ago, my mom threw it away because I told her the save went dead, and I was very upset about it then. She also threw away my Silver version, so all I have is my Gameboy Color. As such, I set out to Gamestop and bought a used Silver version, as it’s the only Pokémon game left that they have for the GBC. Ten dollars – fairly cheap.
I went home and started it up for a nostalgia trip. However, that’s where things started getting bizarre, and most likely the reason why you read this.
The Gamefreak logo started up as normal, but it just froze there. I thought the cart was just errored or something, so I turned it off and on. The same thing happened. I tried pressing A and Start over and over, and all of the buttons. Eventually, the logo vanished and there was a black screen for about five seconds.
Suddenly, rather than going to the usual menu screen, I was already in the game in a previous saved file, which was odd as I was expecting all of these carts to have been wiped by the poor battery.
Either way, I wasn’t complaining, as I would have chosen the “Continue” option to see what the previous guy did anyways.
First off, I checked his trainer information. His name was just “…” – He didn’t have much originality.
I checked his profile and apparently he had 999:99 hours put into the game, with all 16 badges, 99999.9 Pokédollars, and all 251 Pokémon on the Pokédex.
Seeing as he apparently had Mew and Celebi logged also, I am guessing he either used a Game Genie or was a really hardcore Pokémon player back then.
I checked his Pokémon to see what a badass team he has. To my surprise, I saw 5 Unowns and a sixth Pokémon named “HURRY”. I’m thinking that this must be some cruel joke by the person who last played this game, but I decided to check the profiles of those Pokémon anyways.
As expected, they were different letters of Unown, all Level 5. I was a bit shaky with my Unown alphabet at the time, but I identified the word spelled out to be “LEAVE”.
As for the sixth Pokémon, it turned out to be a Cyndaquil (mind you, this is before there were individualized Pokémon icons). The Cyndaquil looked normal, but it was Level 5 with only 1 HP left with only two attacks: “Leer” and “Flash”.
I don’t know why they named him “HURRY”, but at the time, I just disregarded it. The most eerie thing was that, despite my volume being at max, none of the Pokémon he had said their usual cries. Just pure silence.
Having enough of the team, I closed it. I was parked at what appears to be a room inside Bellsprout Tower. However, for some reason, there were no NPCs around. Even more eerie was that the “pillar” in the middle didn’t move at all, as if just leaning on its side. There was no music at all, and there was no exit or ladder, or least I thought there wasn’t.
I walked around for a few minutes but can’t seem to find a way out. This was certainly not a room I’ve seen in the Bellsprout Tower before. I tried checking my items for an Escape Rope, but the bag was completely empty. There wasn’t any Wild Pokémon either.
Finally, I managed to find a ladder, which turned out to be behind the “pillar”. The screen turned black and the music finally started playing. I had a sudden chill, as I recognize that melody I heard to be the theme you hear when you listened to the radio at the Alph Ruins where the Unown are at.
I immediately realize that it wasn’t a loading transition, but rather I was in a dark room and would need Flash. Before I took care of that though, I immediately checked my Pokégear to change the radio to something more pleasant, but it turns out that there was no Radio card, or even a Phone nor Time cards. There was only a Map card in which Gold (“…” from earlier, and I will call him Gold from now on) was just walking in a midst of black.
I recall that Cyndaquil has Flash, so I turned off my Pokégear and made Cyndaquil use Flash. I didn’t see any message saying “HURRY has used Flash!” or anything like that. The room just became lit just like that, and I soon regretted it. The room was a chilling blood-red with a linear gray path heading south. The ladder I used to go up/down was not there at all.
I had no choice but to head south. The screen got darker every 20 steps I made, until I finally made it to the end, which appears to be a sign. I read the sign, which said “TURN BACK NOW”.
Suddenly, I was asked to answer YES/NO, but there was no question asked. I chose YES as I do not know what it was asking, and the screen went black again, making a “ladder climbed” sound. The Unown Radio music stopped, and in a few seconds was replaced with the not-as-creepy Poké Flute radio music.
I was in another dark room, but I held my breath and used Flash again. Suddenly, it said that “HURRY has fainted!” which was odd since I recall that there was no status conditions like Poison on him, and I clearly wasn’t in a battle. I checked my Pokémon quickly and suddenly he’s no longer in my party. In fact, after a bit of investigating, none of my Pokémon are there, but instead all replaced with Level 10 Unown. I did the same thing as before and spelled out the Unown. My then team of Unown spelled “HEDIED”.
Either way, after that creepy change, the room was lit to reveal myself in a very small room that appears to be only four squares big. The walls of that room were gray bricks, as if I was inside something that was hollowed out. Outside that room appears to be a bunch of graves similar to the ones in Pokémon Red/Blue. I’ve walked around that small room and pressed A but nothing happened.
I’ve already concluded that this was clearly a hacked game and some sadistic fuck sold it to GameStop. However, my curiosity kept me going. I checked the trainer profile of “…” again only to find out that the sprite of Gold was missing his arms. He also seems to appear less smug, but rather seems more sad and empty in a way that I do not know how to describe. For some reason, it also now said that he has 24 badges, which was clearly impossible.
After a few minutes of aimless wondering, my character suddenly spun and did the Escape Rope spinning animation. Instead of flying up though, my character spun downwards slowly, as if sinking.
After that screen, the music stopped. After finally landing, the overworld sprite of Gold is coloured differently now. Instead of the usual red colour he dons, he appears completely white now, including his skin. It’s as if he came straight from the colorless Game Boy games placed into a colored background of the Gameboy Color.
I checked his profile, and now, while now is as white as his overworld sprite, he lost his legs and has what appears to be bloody tears from his eyes. It also says he now has 32 badges, which now starts to disturb me as this change of number seems to represent something important.
I also checked my Pokémon, which this time contains 5 Unowns and a Level 100 Celebi without a nickname. The Unown are this time Leveled 15 and spelled out “DYING”. I checked the Celebi’s profile. It was a shiny Celebi, except there’s only half of the sprite. One leg, one arm, one eye. It only has one attack: “Perish Song”.
The area I was in itself was the Sprout Tower with the immobile pillar as before, except everything is apparently red now. I walked north for what felt like forever. Eventually, I finally encountered some generic men and women NPC. They were all lined up to the side just facing the long slantish pillar in the middle.
They were also white, and nothing happens when I try to speak to them. I kept on going north until eventually the pillar finally appears chopped off, with a transparent Red in that spot. I went up to Red and without even pressing A, I was suddenly engaged and finally in a battle.
The music starts again, which it sounds like the Unown Radio music again, but played backwards. Gold’s battle backsprite matches his front one with the bloody eyes, white skin, and lack of arms, while Red’s sprite was the same as before in GSC, except transparent. The text simply said “wants to battle!” as if he has no name, and both of us only have one Pokémon each, which is weird as I swore I had six with the Unowns.
My shiny Celebi came out, conveniently with half-a-sprite for the back sprite also. The “Shiny” noise and animation was different, as the sounds it made sound like multiple “Screech” attacks used consecutively. Red sent out a seemingly normal male Pikachu, except he is Level 255 and his sprite seems sad and has tears in his eyes.
Rather than the usual “FIGHT/ITEM/PKMN/RUN” menu, I was only given the option to use the Attacks. Since Celebi only has one, I chose it. Naturally, since Pikachu was Level 255, he went first.
“PIKACHU used CURSE!”, lowering his Speed and increasing his other Stats. I’m not even sure if Pikachu could use Curse.
“CELEBI used PERISH SONG!” In three turns, both Pokémon get KO’d – not like I have a choice.
At this point, it didn’t even go back to the Fight menu, as the battle just continued without me. Also note that there were no animations at all for some reason.
“PIKACHU used FLAIL!”, which didn’t do much damage despite his Level and boost as his health was maxed.
“CELEBI used Perish Song!” Nothing happens as it was already used.
“PIKACHU used FRUSTRATION!”, which did a shit-ton of damage, knocking Celebi down to less than 10 HP.
“CELEBI used Pain Split!”, which surprised me as Celebi didn’t even have that attack in the first place. Now Celebi and Pikachu have about 150 HP.
“PIKACHU used MEAN LOOK!” Not like that did anything.
As expected, due to the effects of Perish Song, my Celebi fainted. Except in the text, it said “CELEBI has died!” and instead of the ordinary drop off the screen animation, the CELEBI backsprite just vanished. For some reason, the Pikachu was still up even with Perish Song and it didn’t count as my loss.
Pikachu used one more different attack beyond the 5 attack limit:
“PIKACHU used DESTINY BOND!”
Afterwards, it said “PIKACHU has died!”, with a slow fade-out animation. Apparently, I was the winner, as the transparent Red Sprite showed up and said “……….”
At that point, I just freaked out, as that transparent Red sprite was suddenly beheaded, leaving nothing but his transparent body. The battle then ended at that point and faded out along with the music.
I’m back in the overworld, with another change to the Gold sprite – he’s now as transparent as Red’s overworld sprite. I quickly checked Gold’s profile, where this time the only thing remains of him is his head, with a transparent skin. The head was zoomed in a bit, showing a black void in his eyes. It now stated that he now has 40 badges. I then backed out and checked my Pokémon. They were all Level 20 Shiny Unown, which when spelled out, read “NOMORE”.
I was at what I now know is next to the end. There was apparently no music playing, but for some reason I still felt like something was there that could be heard. I was back in my room in New Bark Town. Maybe finally I get to play this game properly, but who am I kidding.
I knew that sadistic fuck must have done something. I “walked” around my room to interact with things, as I’m a bit afraid to go down the stairs to see what was awaiting down there. Note I said “walked”, as while the background was moving, Gold was not moving his transparent limbs at all while doing so, just floating like those ghosts you see in Diamond/Pearl.
As expected, the radio, computer, and TV did not work, so I had no choice but to go down the stairs. I ended up in the same lower level room of my house. Everything appears normal, except mom isn’t home. After failing to interact with anything in this room, I decided to go outside. To my surprise, that door leading outside at the south didn’t work, and instead I just walk straight through it to a void.
I continued moving south to see what the fuck was going on. My house vanishes as I head south into the void. It was creepy as when I entered the void, the outline on Gold’s transparent sprite turned white to contrast with the pitch black. Eventually, I reached a white area and Gold’s sprite turned black and transparent again. I continued south without thinking of stopping at all.
After a long trek south, I finally encountered something. It was GOLD’s regular sprite. I talked to it. He said “Good bye forever ….” (notably with a space inbetween the forever and ….), and vanished. As that happened, it said “??? used NIGHTMARE” which at that point, I would not deny that being possible. Gold did another Escape Rope animation spinning slowly downwards like before.
I’m now back into that small hollowed-out room surrounded by graves earlier. Or at least I say I was back there, as there’s no sprite anymore. I tried to walk around but nothing moved – not even wall bumping noise. I checked my trainer profile with absolutely no Gold sprite left. It said I have 0 badges and all the pictures of the Johto Gym Leaders at the bottom were replaced with skulls.
I checked my Pokémon, which were all Level 25 Unown. As expected, it spelled out a phrase that I dared to read: “IMDEAD”.
As soon as I went back to the overworld, the room I supposedly was in was then covered with the same blocks as the walls. I then figured out what exactly that room was when the final text was said: “R.I.P. …”
That room was a big grave, surrounded by other graves. Gold has already been dead. He died presumably a few years after he defeated Red.
He was a young trainer who, despite his efforts in collecting so many badges and attempts at becoming a Pokémon master, was still unable to avoid the inevitable fate of death, and his efforts were eventually forgotten by the next generation.
I was unable to escape from that text no matter what I pressed. I tried resetting the game, and the same thing happened, at which I then finally decided to give up on that horrible nightmare.
After that experience, I will never look at the “gimmick” Unown the same way again. They say that only the first generation have folk tales and legends, but the second generation have shown me how unpleasant the truth can be. I eventually enjoyed SoulSilver immensely, but I still can’t unthink what that rigged game has told me.
January 22, 2027: Dr. Hagiru Sato and his team of scientists from Japan, America, Canada, and Britain begin work on a matter-energy transference machine.
February 11, 2033: First machine is tested successfully after over a hundred failed tests. Controversy over the destructive nature of the technology ignites.
July 18, 2033: A catastrophic incident with an energy-matter machine destroys the city of Hiroshima, in devastation not seen since the atomic bombs were dropped nearly 90 years prior. Japanese government officials move to ban work on this technology, though Western powers urge them to allow it, despite the mishap.
April 22, 2035: First sighting of infected individuals. Most are animals, some humans are also shown to be susceptible to infection. Most seen around the ruins of Hiroshima, which had not been rebuilt.
May 13, 2035: Northern Japan is split off from its southern half as a nation-wide quarantine is enacted. Anarchy soon spreads through the infected regions. 15% of humans exposed to the disease are immune and show no side effects. 84.9% are affected fatally by the disease, which causes cancerous growths. 0.1% of those exposed are shown to successfully mutate. The “virus” is found to be a spreadable corruption of genetic material, which causes rapid mutations in infected individuals. All large animal life is soon infected.
January 1, 2040: 98% of all animals in Japan are wiped out; ecosystems ruled entirely by infected individuals.
May 8, 2048: Japanese Defense Force engages infected individuals to preserve quarantine. Co-ordinated attacks by infected humans and animals are seen. High levels of intelligence confirmed.
May 10: They fail, and the nation of Japan ceases to exist.
October 13: The United States Carrier George W. Bush is attacked and sunk by an unknown force. Later revealed to be a co-ordinated assault by the infected. Use of atomic weapons to destroy all life on Japan considered, but denied.
February 12, 2052: Remaining inhabitants of Japan have appeared, by outward observers, to have begun adopting the infected into their religions. Part of this religion is a total-weapons ban, and the banning of violence against infected individuals. This is surprisingly effective at ceasing conflict with infected individuals.
April 2, 2055: Infected seen to have spread to North America. Military preparedness results in a far more contained infection. Hundreds of thousands in the United States, Canada, and Mexico die.
March 11, 2061: The United States Army begins experimenting with the combat prowess of infected animals, who are shown to have a friendly connection to humans who treat them well, much like dogs. Initial tests exceed expectations. Later that same year, China, Russia, Vietnam, and N. Korea react by signing the Kommu Pact, ensuring protection against the now utterly overpowered West.
July 2, 2063: The Kommu alliance declares war on the United States. Infected used to great effect.
November 9, 2066: The war ends. Communist states are dissolved, China and Russia (and all of Asia) are now under the jurisdiction of the NATO.
December 25, 2072: The now divided regions that were once Japan begin to open up to the outside world. Mostly through scientific trade-off.
February 1, 2081: Japanese scientists sneak into heavily infected Brazil. They recover the DNA of one of the individuals believed to be one of the first infected. Beliefs are that the infected are actually the next phase in evolution, and to find one of the originals would better help their understanding. There are many tried and failed cloning attempts, before a final experiment is successful. The result of this experiment, capable of self-induced energy-matter transference, is responsible for the death of dozens before escaping.
May 22, 2081: Ash Ketchum turns 10 years old, and sets out on a quest to capture some of the strongest mutant animals known to man.